A Homage to Braid
A downloadable game
Initially, I thought it might be impossible to achieve the continuous, prolonged time manipulation seen in "Braid" within Scratch. As a workaround, I implemented a similar concept using "time nodes." Use arrow keys to move, 1 to set a time point, 2 for time manipulation, and 0 to restart the level. Additionally, I incorporated airborne inertia for the character. I have a great fondness for "Braid," and the genius idea of time manipulation in that game is truly remarkable!
Status | Released |
Author | Ziyuan Wang |
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Braid.sb3 220 kB
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